[ scummvm-Patches-616144 ] SAM: Fix for object-layering problems
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noreply at sourceforge.net
Sun Sep 29 16:20:46 CEST 2002
Patches item #616144, was opened at 2002-09-29 16:20
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: SAM: Fix for object-layering problems
Initial Comment:
My previous bugfix didn't kill the object-layering bug
as thoroughly as I had hoped, but I think this patch
will fix the remaining roblems. It changes the name of
the dbDrawMaskOnBoth flag to dbDrawMaskOnAll, and makes
it apply the first image mask to all Z planes, not just
the first one.
Of course, I may just have broken The Dig and Full
Throttle horribly. I have no idea what the flag is used
for there.
The only remaining layering problem I know of is
outside the Mystery Vortex, where the floating objects
in the foreground will obscure the conversation icons.
However, that problem is present in the original
interpreter as well. It happens because the floating
objects are put there with drawBomp(), which doesn't
care about masking.
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