[ scummvm-Bugs-713627 ] ZAK256: Seg. fault after loading save game
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Wed Apr 2 02:43:15 CEST 2003
Bugs item #713627, was opened at 2003-04-02 02:43
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=713627&group_id=37116
Category: Unknown Crash/Other
Group: Zak McCracken (256)
Status: Open
Resolution: None
Priority: 5
Submitted By: Jochen Darley (yarrt)
Assigned to: Nobody/Anonymous (nobody)
Summary: ZAK256: Seg. fault after loading save game
Initial Comment:
hi
(I am not sure, but i think i tested it also with the 9 Mar
Build before I installed the newest CVS)
Tested on:
ScummVM 0.3.2cvs
Built on Mar 31 2003 10:16:59
Windows 2000 SP3
2xP3-833 MHz
Dual Processor System (if u are using threads)
512 MB RAM...
I'll attach the savegame which was saved using an
earlier revision (probably CVS) and
logs with debug level 6 and level 7.
The debug console is a cool thing, never noticed it
before. I never modified the game's data - the savegame
should be ok. Is there a way to start an arbitrary script
via debug console ? I would really appreciate that.
I read about some other strange crash situations ...
perhaps this segmentation fault overwrites some vars in
other situations.
Good luck tracking the bug.
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