[ scummvm-Bugs-713627 ] ZAK256: Seg. fault after loading save game

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Wed Apr 2 02:43:15 CEST 2003


Bugs item #713627, was opened at 2003-04-02 02:43
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=713627&group_id=37116

Category: Unknown Crash/Other
Group: Zak McCracken (256)
Status: Open
Resolution: None
Priority: 5
Submitted By: Jochen Darley (yarrt)
Assigned to: Nobody/Anonymous (nobody)
Summary: ZAK256: Seg. fault after loading save game

Initial Comment:
hi

(I am not sure, but i think i tested it also with the 9 Mar 
Build before I installed the newest CVS)

Tested on:
ScummVM 0.3.2cvs
Built on Mar 31 2003 10:16:59

Windows 2000 SP3
2xP3-833 MHz
Dual Processor System (if u are using threads)
512 MB RAM...

I'll attach the savegame which was saved using an 
earlier revision (probably CVS) and
logs with debug level 6 and level 7.

The debug console is a cool thing, never noticed it 
before. I never modified the game's data - the savegame 
should be ok. Is there a way to start an arbitrary script 
via debug console ? I would really appreciate that.

I read about some other strange crash situations ... 
perhaps this segmentation fault overwrites some vars in 
other situations.

Good luck tracking the bug.

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