[ scummvm-Patches-723308 ] SDL/GL with SDL scalers

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Thu Apr 17 20:56:36 CEST 2003


Patches item #723308, was opened at 2003-04-17 15:56
Message generated for change (Tracker Item Submitted) made by Item Submitter
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https://sourceforge.net/tracker/?func=detail&atid=418822&aid=723308&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: André Souza (luke_br)
Assigned to: Nobody/Anonymous (nobody)
Summary: SDL/GL with SDL scalers

Initial Comment:
Using hotswap_gfx_mode() I have added the option on 
sdl_gl.cpp to use the SDL scalers in a normal
(non-OpenGL) window. Bilinear filtering with/without
black borders uses an OpenGL window.

The new key combinations:
Ctrl + Alt + 1 => Bilinear Filtering on/off (uses OGL
window)
Ctrl + Alt + 2 => Don't fit game in screen (uses OGL
window)
Ctrl + Alt + 3 => Fit game in screen (uses OGL window)

SDL backend compatible key combinations:
Ctrl + Alt + 4 => GFX_2XSAI (uses SDL window)
Ctrl + Alt + 5 => GFX_SUPER2XSAI (uses SDL window)
Ctrl + Alt + 6 => ...
...
Ctrl + Alt + 9 => GFX_DOTMATRIX (uses SDL window)

The 'Zoom' effect in the OpenGL backend no longer exists.



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