[ scummvm-Patches-728754 ] EGA LOOM: Text masking
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Mon Apr 28 08:22:16 CEST 2003
Patches item #728754, was opened at 2003-04-28 08:22
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: EGA LOOM: Text masking
Initial Comment:
This patch adds text masking to the "Old256" charset
renderer. This makes a difference for EGA Loom, for
instance when examining the Great Loom for the first time.
At this point I'm starting to wonder if the charset
renderers couldn't be made to share more common code
between themselves than they do now, but that can wait.
There's still a FIXME comment in the function. Does
anyone know what that refers to?
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