[ scummvm-Bugs-784837 ] ALL: broken samples with monster.sog

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Thu Aug 7 17:45:51 CEST 2003


Bugs item #784837, was opened at 2003-08-07 17:45
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https://sourceforge.net/tracker/?func=detail&atid=418820&aid=784837&group_id=37116

Category: SFX/Talkie
Group: All Games
Status: Open
Resolution: None
Priority: 5
Submitted By: Marek Roth (logicdeluxe)
Assigned to: Nobody/Anonymous (nobody)
Summary: ALL: broken samples with monster.sog

Initial Comment:
When using monster.sog some of the samples are missing
a bit from the end, so they sound chopped off.
To reproduce this (within just a minute or so), use the
DOTT demo and just run: extract --vorbis monster.sou
The bug is very audible with the tentacle walking sound
for example, where the end is missing (which is the
much louder part of the sound). While running extract,
the temporary tempfile.ogg of this particular sound is
complete and plays all fine in Winamp for example. So
it's definately not Oggenc's fault. (This can be
reproduced with other games, as well. It just takes
more time to encode the monster.sou then. For example,
listen to the Sam&Max English talkie intro, where you
can hear very well that the ends are missing with
several lines and SFXs.)
This bug is present in ScummVM 0.5.3cvs (Aug  7 2003
15:28:55) AND also in the 0.5.0 release version. I'm
using the Windows version. The Oggenc used is the
official v1.0 release.
I tested it with several quality levels from -q -1 up
to -q 10. The missing parts are always the same.

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