[ scummvm-Feature Requests-649705 ] Load game from Launcher
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Fri Aug 8 01:55:44 CEST 2003
Feature Requests item #649705, was opened at 2002-12-06 14:01
Message generated for change (Comment added) made by jamieson630
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 3
Submitted By: Jamieson Christian (jamieson630)
Assigned to: Nobody/Anonymous (nobody)
Summary: Load game from Launcher
Initial Comment:
The Game Launcher window should have a "Load"
button in addition to a "Start" button, so the user can
load a savegame at the same time they select which
game to play. That way, they don't have to Start the
game and then go right back into the GUI to load a
savegame. (Since sometimes the GUI can't be pulled up
right away, e.g. during the Sam & Max "loading sounds"
screen, this can get especially tedious.)
So the user's steps would be:
(1) Start ScummVM without any parameters.
(2) Select game to run from the list shown.
(3) Click "Start" to start a new game, OR
(4) Click "Load" to load a savegame.
Something like that....
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>Comment By: Jamieson Christian (jamieson630)
Date: 2003-08-07 18:55
Message:
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Hmm, this feature request is still open. Is the conclusion that
we will never be able to do this? Or that it will take some
code restructuring before it becomes possible?
I suppose if the Engine base class provided an interface to
receive a list of savegames based on game ID, that list could
be queried after the specific Engine derivative class had been
created but before the game is started, while the Launcher
still has control. If each list entry provides a string savegame
name and a slot number, the Launcher could pass the
selected game back in as a -x option. (And of course that
requires that the non-Scumm engines accept the -x option.
Do they now?)
So yeah, the Launcher would need a dialog similar to Load
Game interface used by the Scumm engine.
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Comment By: Max Horn (fingolfin)
Date: 2003-07-16 15:55
Message:
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There are no GUI accessible load dialogs for sky/simon. And the
one for Scumm is only accesible if there is an instance of a
Scumm object around already. So currently this is not feasible,
unless all you have in mind is a text input field where one can
enter a number.
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Comment By: Mark Lodato (itsr0y)
Date: 2003-05-25 13:47
Message:
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This is a good idea. As a workaround for now, you can press
CTRL-1 (or whatever your save game is) which allows you to
load a game when you can't pull up the F5 dialog. I know
this works for MI2 during the copy protection, not sure
about Sam & Max.
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