[ scummvm-Feature Requests-649705 ] Load game from Launcher

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Fri Aug 8 01:55:44 CEST 2003


Feature Requests item #649705, was opened at 2002-12-06 14:01
Message generated for change (Comment added) made by jamieson630
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=649705&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 3
Submitted By: Jamieson Christian (jamieson630)
Assigned to: Nobody/Anonymous (nobody)
Summary: Load game from Launcher

Initial Comment:
The Game Launcher window should have a "Load" 
button in addition to a "Start" button, so the user can 
load a savegame at the same time they select which 
game to play. That way, they don't have to Start the 
game and then go right back into the GUI to load a 
savegame. (Since sometimes the GUI can't be pulled up 
right away, e.g. during the Sam & Max "loading sounds" 
screen, this can get especially tedious.)

So the user's steps would be:

(1) Start ScummVM without any parameters.
(2) Select game to run from the list shown.
(3) Click "Start" to start a new game, OR
(4) Click "Load" to load a savegame.

Something like that....

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>Comment By: Jamieson Christian (jamieson630)
Date: 2003-08-07 18:55

Message:
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Hmm, this feature request is still open. Is the conclusion that 
we will never be able to do this? Or that it will take some 
code restructuring before it becomes possible?

I suppose if the Engine base class provided an interface to 
receive a list of savegames based on game ID, that list could 
be queried after the specific Engine derivative class had been 
created but before the game is started, while the Launcher 
still has control. If each list entry provides a string savegame 
name and a slot number, the Launcher could pass the 
selected game back in as a -x option. (And of course that 
requires that the non-Scumm engines accept the -x option. 
Do they now?)

So yeah, the Launcher would need a dialog similar to Load 
Game interface used by the Scumm engine.

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Comment By: Max Horn (fingolfin)
Date: 2003-07-16 15:55

Message:
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There are no GUI accessible load dialogs for sky/simon. And the 
one for Scumm is only accesible if there is an instance of a 
Scumm object around already. So currently this is not feasible, 
unless all you have in mind is a text input field where one can 
enter a number.

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Comment By: Mark Lodato (itsr0y)
Date: 2003-05-25 13:47

Message:
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This is a good idea.  As a workaround for now, you can press
CTRL-1 (or whatever your save game is) which allows you to
load a game when you can't pull up the F5 dialog.  I know
this works for MI2 during the copy protection, not sure
about Sam & Max.

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