[ scummvm-Bugs-788374 ] Overlapping music and other minor bugs
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Wed Aug 13 23:47:13 CEST 2003
Bugs item #788374, was opened at 2003-08-14 00:47
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Category: iMuse/Music
Group: Monkey Island 2
Status: Open
Resolution: None
Priority: 5
Submitted By: Johan Fröjdman (johan_da_man)
Assigned to: Nobody/Anonymous (nobody)
Summary: Overlapping music and other minor bugs
Initial Comment:
I noticed when playing MonkeyIsland2 that at first
apparently randomly music started playing over
eachother, the music from the area previously visited
playing over the music in the current area.
Then I tried to reproduce this and noticed that if you
leave one area, enter another area (and possibly then
enter a third area) quickly after eachother one tune MAY
be "stuck" in the background (actually I noticed this
when playing the game normally, when I was trying to
figure out what to do in the game and went quickly from
place to place this happened often, so I learned to not
go too quickly from place to place and avoided this
problem). This happened several times when I played
through the game with ScummVM 0.5.1 using english
MI2. I have encountered this problem mostly on Booty
island when entering or leaving the spitting contest and
other nearby locations, but also in other places.
Included is monkey2.s10 where this music jam has
already occured, and monkey2.s05 that can be used to
experiment to try to reproduce the problem.
Sometimes when I in savegame monkey2.s05 exit Wallys
room, exit Woodtick and enter Dread's ship (quickly after
eachother), two musics will overlap, sometimes they
don't. If they don't, try to go back to Scabb island and
leave woodtick that is automatically entered and return
to map and enter Dread's ship again, chanses are the
musics will overlap.
Sometimes rarely the problem goes away after going
through a few areas, but I'm not willing to chance that I
have to hear a dreadful mix of music for the rest of
game so I always load my previous save if it happens.
Another weird but quite harmless bug I noticed by
mistake is that if you pull the rope (!) found on Dinky
Island (after you pick it up), preferably in the same
screen or one near the pond where it was found,
another rope will be generated into the inventory and a
box identical to the one the rope was found on will be
blitted somewhere on the screen. If this is done outside
Dinky island the game will crash with a message "ERROR:
(91:1047:0x4C): findObjectInRoom: Object 1047 not
found in room 91", probably because the box is not
loaded in memory or something. Test it in save
monkey2.s07 (included).
Pull the rope many times to get as many ropes as you
want :) I didn't dare to continue in case it screwed
something up so I loaded my last savegame.
This bug is probably in the original game also, I would
think.
Also a third weird thing is that I don't seem to be able to
load saved games (at least in MI2 don't know about
other games) from the F5 menu, the load is grayed out,
so I can't load the autosave. Weird!
I probably should have made separate bug reports but
i'm way too lazy :)
All the saves are in monkey2weirdness.zip attachment.
Good luck fixing those! (hehe)
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