[ scummvm-Bugs-788374 ] Overlapping music and other minor bugs

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Wed Aug 13 23:47:13 CEST 2003


Bugs item #788374, was opened at 2003-08-14 00:47
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: iMuse/Music
Group: Monkey Island 2
Status: Open
Resolution: None
Priority: 5
Submitted By: Johan Fröjdman (johan_da_man)
Assigned to: Nobody/Anonymous (nobody)
Summary: Overlapping music and other minor bugs

Initial Comment:
I noticed when playing MonkeyIsland2 that at first 
apparently randomly music started playing over 
eachother, the music from the area previously visited 
playing over the music in the current area.

Then I tried to reproduce this and noticed that if you 
leave one area, enter another area (and possibly then 
enter a third area) quickly after eachother one tune MAY 
be "stuck" in the background (actually I noticed this 
when playing the game normally, when I was trying to 
figure out what to do in the game and went quickly from 
place to place this happened often, so I learned to not 
go too quickly from place to place and avoided this 
problem). This happened several times when I played 
through the game with ScummVM 0.5.1 using english 
MI2. I have encountered this problem mostly on Booty 
island when entering or leaving the spitting contest and 
other nearby locations, but also in other places.

Included is monkey2.s10 where this music jam has 
already occured, and monkey2.s05 that can be used to 
experiment to try to reproduce the problem.

Sometimes when I in savegame monkey2.s05 exit Wallys 
room, exit Woodtick and enter Dread's ship (quickly after 
eachother), two musics will overlap, sometimes they 
don't. If they don't, try to go back to Scabb island and 
leave woodtick that is automatically entered and return 
to map and enter Dread's ship again, chanses are the 
musics will overlap.

Sometimes rarely the problem goes away after going 
through a few areas, but I'm not willing to chance that I 
have to hear a dreadful mix of music for the rest of 
game so I always load my previous save if it happens.




Another weird but quite harmless bug I noticed by 
mistake is that if you pull the rope (!) found on Dinky 
Island (after you pick it up), preferably in the same 
screen or one near the pond where it was found, 
another rope will be generated into the inventory and a 
box identical to the one the rope was found on will be 
blitted somewhere on the screen. If this is done outside 
Dinky island the game will crash with a message "ERROR: 
(91:1047:0x4C): findObjectInRoom: Object 1047 not 
found in room 91", probably because the box is not 
loaded in memory or something. Test it in save 
monkey2.s07 (included).

Pull the rope many times to get as many ropes as you 
want :) I didn't dare to continue in case it screwed 
something up so I loaded my last savegame.

This bug is probably in the original game also, I would 
think.




Also a third weird thing is that I don't seem to be able to 
load saved games (at least in MI2 don't know about 
other games) from the F5 menu, the load is grayed out, 
so I can't load the autosave. Weird!




I probably should have made separate bug reports but 
i'm way too lazy :) 
All the saves are in monkey2weirdness.zip attachment. 
Good luck fixing those! (hehe)

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