[ scummvm-Bugs-795482 ] LOOM: Transitioneffect(0) is unimplemented but DOES exist!!!

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Tue Aug 26 18:36:58 CEST 2003


Bugs item #795482, was opened at 2003-08-26 16:36
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Category: Graphics
Group: Loom Floppy
Status: Open
Resolution: None
Priority: 5
Submitted By: Jonathan Gevaryahu (lord_nightmare)
Assigned to: Nobody/Anonymous (nobody)
Summary: LOOM: Transitioneffect(0) is unimplemented but DOES exist!!!

Initial Comment:
The Transitioneffect(0) DOES exist in loom (ega), even if it may not exist in other games. The 

effect it produces is to blank the viewport (non-distaff) area of the screen for 32? iterations, 

then display it all at once. This effect hides a few minor graphical glitches, such as Bobbin walking 

behind the elder's tent flap and past the mask (so his staff shows through the tent) and adds to 

the feel of the game.

The effect is triggered in a MULTITUDE of places throughout the game, the first time being right 

before the 'LucasFilm games' logo comes up. You can easily tell where it is triggered by looking at 

the console when going from one room to another.

I attempted (and failed) to make a working implementation of Transitioneffect(0) using the same 

33-value tables which are used by all the other, tile-based transition effects. It seems I just don't 

understand how those things work.



Using latest CVS (if anoncvs can be called 'latest'), as always



Lord Nightmare

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