[ scummvm-Bugs-683544 ] ALL: crash on windows when using internal MIDI

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Sun Feb 9 20:45:39 CET 2003


Bugs item #683544, was opened at 2003-02-09 19:45
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=683544&group_id=37116

Category: iMuse/Music
Group: All Games
Status: Open
Resolution: None
Priority: 5
Submitted By: Michael Drueing (doc_wagon)
Assigned to: Nobody/Anonymous (nobody)
Summary: ALL: crash on windows when using internal MIDI

Initial Comment:
Just compiled ScummVM from CVS. ScummVM 
crashes right after starting any game (except for 
Sam'n'Max) with a null pointer acces. Here are some 
details:
SDL 1.2.6 from CVS
MAD 0.14.2b (latest tarball)
ScummVM from CVS
All checked out and compiled today with MSVC 7.
When I start ScummVM with "-e windows" everything 
works.

Here are some more details of the crash:
Crash in fmopl.cpp line 1002:
(ams = ams_table[(amsCnt+=amsIncr)>>AMS_SHIFT];)
ams_table is 0x00000000

Stack Trace:
SoundMixer::onGenerateSamples(...)
SoundMixer::mix(...)
MidiDriver_ADLIB::premix_proc(...)
MidiDriver_ADLIB::generate_samples(...)
YM3812UpdateOne(...)

If you need more info just tell me. I'm also ocassionally 
on IRC as Dark-Star.

Happy bughunting ;-)
--Darkstar

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=683544&group_id=37116




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