[ scummvm-Patches-671701 ] CMI: SO_ACTOR_FREQUENCY (experimental)

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Tue Jan 21 11:16:29 CET 2003


Patches item #671701, was opened at 2003-01-21 11:16
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=671701&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: CMI: SO_ACTOR_FREQUENCY (experimental)

Initial Comment:
This is an attempt at implementing the
SO_ACTOR_FREQUENCY opcode, which is used whenever
Guybrush inhales helium.

The implementation is straightforward enough, but I'm a
bit uncertain if I can really rely on
_actorToPrintStrFor the way I do, or if the desired
rate should be passed as a parameter to playBundleSound().

The save/load stuff is untested, and I've heard the
suggestion that we shouldn't update savegame format
again for some time, so maybe this patch shouldn't be
applied for some time yet?


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