[ scummvm-Bugs-766984 ] FOA: AdLib sound distortion
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Mon Jul 7 09:30:15 CEST 2003
Bugs item #766984, was opened at 2003-07-07 09:30
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Category: iMuse/Music
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: FOA: AdLib sound distortion
Initial Comment:
[Extracted from bug report #761637]
[FOA, English talkie version]
When using AdLib sound there are some places at the end
of FOA where the instruments sound very distorted.
Particularly during Dr. Ubermann's transformation - in
this case all of the bad noises are coming from channel
5 by the way - but also during Kerner's transformation.
Maybe it has something to do with pitchbend? If I
disable the pitchBend() function the bad noises go
away. But why would it make some instruments sound
horrible while most instruments sound just fine? Is it
a bug in our AdLib driver, or in the fmopl code itself?
I'm attaching a savegame right before starting the
machine at the end. (The stones are set to their
correct positions already.)
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