[ scummvm-Feature Requests-770161 ] SIMON: Remap instruments to GM
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Sun Jul 13 12:30:05 CEST 2003
Feature Requests item #770161, was opened at 2003-07-13 00:40
Message generated for change (Comment added) made by kirben
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Category: None
Group: None
Status: Open
Resolution: Invalid
Priority: 5
Submitted By: Johann Walter (manwe21)
>Assigned to: Jamieson Christian (jamieson630)
Summary: SIMON: Remap instruments to GM
Initial Comment:
Using scummVM v.0.5.0pre-cvs under WinXP with -
ewindows I only get the MT32 soundtrack of Simon 1,
which therefore sounds terrible on my GM soundcard. I
know I could just play the game on my old computer
with my trusty MT32, but it would be nice if you could
remap the instruments to GM the way it's been done for
MI2 or BASS.
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>Comment By: Travis Howell (kirben)
Date: 2003-07-13 20:30
Message:
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OK I compared Simon 1 music to the mod music included in
Amiga CD32 and confirmed they are MT32 tracks which need
remapping. I really can't believe Adventure Software did this,
all this time I have been listening to the incorrect music!
jamieson620, please add MT32 to GM mapping to Simon1 (All
versions, including demo) by default when you have time,
with MT32 native option to disable it (--native-mt32).
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Comment By: Johann Walter (manwe21)
Date: 2003-07-13 01:26
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There was indeed only one set of music tracks, but those
definitely were for the MT32. Just try to install the game
under DOS: you'll be offered MT32 (not GM!) for music.
I know that, when they released the windows talkie version,
the nice folks at AdventureSoft lazily decided to just send the
MT32 music to whatever sound card the player had, probably
thinking that, since they didn't use any MT32 custom
instrument and since the game music mostly used strings and
flutes, which have the same instrument numbers under MT
and GM, nobody would notice. So, if you're playing the game
under windows with a GM soundcard, you may never have
heard the score as it was supposed to sound.
There's one easy way to check: those instruments which did
not have the same number with MT32 and GM. For instance,
start the game and go to the druid's home. The first
instrument you hear should be a kind of xylophone (MT32
instrument 100: Synth Mallet); what I get, using either the
original interpreter under Windows or ScummVM (with my GM
soundcard) is GM instrument 100: Atmosphere. And that
makes the track sound terrible.
Hence my asking for instruments being remapped :)
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Comment By: Travis Howell (kirben)
Date: 2003-07-13 00:49
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There was only one set of music tracks in Simon the Sorcerer
1, which were standard midi files, although dos versions used
a custom header. And the music sounds fine when I compare
ScummVM to the original games.
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