[ scummvm-Feature Requests-771830 ] Game-specific 'EGA' palettes for Amiga versions

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Wed Jul 16 10:56:04 CEST 2003


Feature Requests item #771830, was opened at 2003-07-15 21:19
Message generated for change (Comment added) made by logicdeluxe
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=771830&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Quietust (quietust)
Assigned to: Nobody/Anonymous (nobody)
Summary: Game-specific 'EGA' palettes for Amiga versions

Initial Comment:
A recent build added an Amiga-specific palette for 16-
color games which seemed significantly higher contrast 
than before (bright colors brighter, dark colors darker); 
these were likely taken from one specific game (in my 
case, not Amiga Indy3).

The colors in the current snapshot are (RGB444, taken 
directly from scumm/gfx.cpp):
000 00C 0C0 0CC C00 C0C C60 CCC
666 66F 0F0 0FF F99 F0F FF0 FFF

In Amiga Indy3 [v1.4], the colors should be (RGB444, 
captured from WinUAE):
000 00B 0B0 0BB B00 B0B B70 BBB
777 77F 0F0 0FF F88 F0F FF0 FFF

As I don't own Amiga versions of any other games 
(Maniac Mansion, Zak McKracken, Loom), I don't know 
what they use 

It's certainly possible that each 16-color Amiga game 
used a slightly different builtin palette; the appropriate 
palette could be selected based on the game loaded.

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Comment By: Marek Roth (logicdeluxe)
Date: 2003-07-16 10:56

Message:
Logged In: YES 
user_id=123766

Just a suggestion: ScummVM could use external palettes if
present in the game data directory. Make it a simple text
file which just lists the colors in such RGB hex triples as
posted here. This way everyone easily could tweak them for
their own.

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