[ scummvm-Bugs-749970 ] FT: Animation glitch at the fuel tower

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Fri Jun 6 08:56:25 CEST 2003


Bugs item #749970, was opened at 2003-06-06 08:56
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=749970&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: FT: Animation glitch at the fuel tower

Initial Comment:
The animation of the hover-whatever at the fuel tower
is glitchy in the latest CVS, and has been for as long
as I can remember. Since I tried - unsuccessfully - to
fix it once, long ago, I already know more or less what
causes the problem:

The hover-whatever changes costume in mid-landing.
Since the actor is clearly visible, setActorCostume()
will hide the actor, reset the costume, and then show
the actor again. (I don't know why it does this, but
removing the hide/show lines caused glitches when I
tried it.)

The showActor() function will call adjustActorPos(),
which is what will cause the hover-whatever to move
almost out of the picture. (Removing the call to
adjustActorPos() will cause crashes, so that's not a
good idea either.)

I'm not sure how to fix this properly. Maybe
adjustActorPos() shouldn't be called when
costumeNeedsInit is true?


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