[ scummvm-Bugs-757211 ] Talk forever

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Thu Jun 19 15:11:34 CEST 2003


Bugs item #757211, was opened at 2003-06-19 15:11
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=757211&group_id=37116

Category: SFX/Talkie
Group: Day of the tentacle
Status: Open
Resolution: None
Priority: 5
Submitted By: Chris Apers (chrilith)
Assigned to: Nobody/Anonymous (nobody)
Summary: Talk forever

Initial Comment:
Hi,

These problems occured since the first version i made for
PalmOS and also with lastest CVS snapshot.

Problem in DOTT if the monster.sou file is present :
-------------------------------------------------
- Bernard talk forever, for example just after the intro 
when he says : "Ok, we'll ... like commando..." or after 
he opens the clock "It so too easy", need to skip with 
ESC tested with English and french version.

Same problem with Sam'n'Max :
---------------------------------
- In the intro when "Freinds" appears, it's displayed 
forever and need to skip with ESC.
tested with english and french version

Problem with Zak256 :
---------------------
If i don't execute the sound callback function passed to 
set_sound_proc, the sound buffer growns and i finally 
have a MemMove to NULL due to an out of memory. For 
example when zak is near the hair salon.

Problem with zak ega :
----------------------
Cannot play the intro, it freeze when we see zak in his 
bed, just after the last text (copyright) is displayed. 
Skip it with ESC.

Let me know if you need more infos
Thanks a lot
Chris

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You can respond by visiting: 
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