[ scummvm-Feature Requests-758457 ] better multi-midi priority for SFX
SourceForge.net
noreply at sourceforge.net
Sun Jun 22 07:39:59 CEST 2003
Feature Requests item #758457, was opened at 2003-06-21 11:33
Message generated for change (Comment added) made by jamieson630
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=758457&group_id=37116
Category: None
Group: None
Status: Open
Resolution: None
>Priority: 2
Submitted By: Marek Roth (logicdeluxe)
Assigned to: Jamieson Christian (jamieson630)
Summary: better multi-midi priority for SFX
Initial Comment:
I don't know if you can easily distinguish between
music and SFX, e.g. recognise if a midi resource is
used for a sound effect or is it part of the musical score.
The problem is, that the MT32-to-GM translation is good
for music, but not that good for SFX, e.g. open and
close doors doesn't really sound like doors with a GM
wavetable when multi-midi is enabled. A priority like
Sample > Adlib > MT-32 would be usefull while all
musical scores should play the MT-32 version regardless
of the existance of other formats.
----------------------------------------------------------------------
>Comment By: Jamieson Christian (jamieson630)
Date: 2003-06-22 00:39
Message:
Logged In: YES
user_id=596642
Wait a minute.... You're asking for better SFX under multi-
midi? In that case, I have to assume you are referring to
sound effects that you don't hear AT ALL unless you use the
multi-midi option. If that's the case, here's why: those sound
effects are ADLIB ONLY. They are not MT-32, they are NOT
suffering from bad MT32-to-GM translation. They are going
through the Adlib MidiDriver and will sound exactly the same
regardless of your wavetable synth hardware (which they're
not even using).
In the case where a native driver has been selected, GM
tracks take first priority, followed by ROL tracks (MT-32 with
GM translation). Adlib is used ONLY if the other two are not
present AND multi-midi has been selected to allow an Adlib
driver to run in parallel with a native music driver.
If the above is NOT what you are referring to, please give
specific examples (game, location in game and action taken)
where you think the SFX are not sounding appropriate, and
list all command line options and config file options used to
run the game.
Lowering priority; I suspect this feature request arises out of
a fundamental misunderstanding of what multi-midi support is
for.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=758457&group_id=37116
More information about the Scummvm-tracker
mailing list