[ scummvm-Feature Requests-758457 ] better multi-midi priority for SFX

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Sun Jun 22 07:39:59 CEST 2003


Feature Requests item #758457, was opened at 2003-06-21 11:33
Message generated for change (Comment added) made by jamieson630
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=758457&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
>Priority: 2
Submitted By: Marek Roth (logicdeluxe)
Assigned to: Jamieson Christian (jamieson630)
Summary: better multi-midi priority for SFX

Initial Comment:
I don't know if you can easily distinguish between
music and SFX, e.g. recognise if a midi resource is
used for a sound effect or is it part of the musical score.
The problem is, that the MT32-to-GM translation is good
for music, but not that good for SFX, e.g. open and
close doors doesn't really sound like doors with a GM
wavetable when multi-midi is enabled. A priority like
Sample > Adlib > MT-32 would be usefull while all
musical scores should play the MT-32 version regardless
of the existance of other formats.

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>Comment By: Jamieson Christian (jamieson630)
Date: 2003-06-22 00:39

Message:
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Wait a minute.... You're asking for better SFX under multi-
midi? In that case, I have to assume you are referring to 
sound effects that you don't hear AT ALL unless you use the 
multi-midi option. If that's the case, here's why: those sound 
effects are ADLIB ONLY. They are not MT-32, they are NOT 
suffering from bad MT32-to-GM translation. They are going 
through the Adlib MidiDriver and will sound exactly the same 
regardless of your wavetable synth hardware (which they're 
not even using).

In the case where a native driver has been selected, GM 
tracks take first priority, followed by ROL tracks (MT-32 with 
GM translation). Adlib is used ONLY if the other two are not 
present AND multi-midi has been selected to allow an Adlib 
driver to run in parallel with a native music driver.

If the above is NOT what you are referring to, please give 
specific examples (game, location in game and action taken) 
where you think the SFX are not sounding appropriate, and 
list all command line options and config file options used to 
run the game.

Lowering priority; I suspect this feature request arises out of 
a fundamental misunderstanding of what multi-midi support is 
for.

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