[ scummvm-Bugs-761637 ] FOA: Music problems in endgame / credits
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Fri Jun 27 08:42:13 CEST 2003
Bugs item #761637, was opened at 2003-06-27 08:42
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Category: iMuse/Music
Group: Indiana Jones 4
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: FOA: Music problems in endgame / credits
Initial Comment:
The latest CVS versions of ScummVM still have problems
with the music towards the end of FOA (English CD version).
Firstly, the music stops prematurely during the end
credits. It's (almost certainly) supposed to play a
medley of themes, starting with the Indy theme, but it
never even starts.
Oddly enough, if I use the debugger to skip straight to
room 96 it works.
Secondly, when using AdLib there are some places where
the instruments sound very distorted. Particularly
during Dr. Ubermann's transformation. (In this case all
of the bad noises are coming from channel 5 by the way.)
Maybe it has something to do with pitchbend? If I
disable the pitchBend() function the bad noises go
away. But why would it make some instruments sound
horrible while most instruments sound just fine? Does
our pitchbend start playing the note all over again at
a different pitch, or does it bend the pitch of the
note while it's playing?
I'm attaching a savegame right before starting the
machine at the end. (The stones are set to their
correct positions already.) I hope that's before any of
the relevant music starts.
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