[ scummvm-Feature Requests-649990 ] Merge ScummVM.exe and ScummVMGL.exe

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Fri Mar 21 11:15:16 CET 2003


Feature Requests item #649990, was opened at 2002-12-07 22:12
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https://sourceforge.net/tracker/?func=detail&atid=418823&aid=649990&group_id=37116

Category: Interface Improvements (example)
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Richard (trinity78)
Assigned to: Nobody/Anonymous (nobody)
Summary: Merge ScummVM.exe and ScummVMGL.exe

Initial Comment:
Is there any need to have the OpenGL and the non-
OpenGL version in two executables. It whould make 
more sense to have this merged in one executable file 
(aka scummvm.exe) and then select the OpenGL 
renderer either using a command line parameter 
(scummvm.exe -gl game) or selecting it in the ingame 
gui.

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Comment By: E-Horn (darkshineknight)
Date: 2003-03-21 21:15

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Hi,
   Firstly, Windows does indeed ship with OpenGL in 
versions 95 OSR and above, but as an ungodly slow software 
renderer (not discouraging OpenGL of course, just Microsoft). 
I have a suggestion on this matter, though. Perhaps you 
could change around the OpenGL #define, so when you 
compile it, OpenGL AND native SDL rendering are both 
available, a little like your #defines for OGG Vorbis and MAD 
MP3. That way, you can compile it without OpenGL and get 
just SDL, or with OpenGL and get both. What do you think?

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Comment By: Max Horn (fingolfin)
Date: 2002-12-09 11:36

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For Windows and MacOS it might make sense, as those always
ship with OpenGL (at least OS X does, I am not fully sure
about Windows). For Linux etc. it's a different thing - not
everybody will want to link against OpenGL if they don't
intend to use it. 
Personally, I never use the OpenGL version, as it doesn't
support the nice scalers.

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