[ scummvm-Feature Requests-663772 ] play game from zip file

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Fri Mar 21 11:23:30 CET 2003


Feature Requests item #663772, was opened at 2003-01-08 02:41
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=663772&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Valkov (dreamlike)
Assigned to: Nobody/Anonymous (nobody)
Summary: play game from zip file

Initial Comment:
Is it posibble to make Scummvm to read games from 
zipped files or other archive ? 
It will be good for sapce saving if the games are played 
from the harddrive ?.

PS : sorry for any grammar mistakes . 

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Comment By: E-Horn (darkshineknight)
Date: 2003-03-21 21:23

Message:
Logged In: YES 
user_id=498786

Did you think that some kid who probably played violent 
computer games and went shooting up the place could be 
viewed as a "gaming-incited incident"? I didn't, but it was. It's 
not whether it is or it isn't, it's whether it could be that excites 
lawyers. Besides, a lot of SCUMM is script-based and is 
already byte-code, isn't it?

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Comment By: Pierre-Yves Gérardy (zorbid)
Date: 2003-03-04 04:14

Message:
Logged In: YES 
user_id=404180

You know, almost everybody knows how to use winzip these 
days, and pirates can easilly unzip an archive before using 
it's content... I don't think Lucas Arts would see this as a 
problem (but of course, I'm not Lucas Arts, and since they've 
been very quiet lately, I understand you don't want to titillate 
them(lol, I didn't know this word existed in english, thx 
babelfish :D)).

An alternative solution would be to have your own 
compressed file format, using a known compression 
algorythm (why not GZIP or Bzip2) and your onw header. 

And create an utility (like extract for the monster.so3) to 
compress the files...



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Comment By: Pierre-Yves Gérardy (zorbid)
Date: 2003-03-04 03:29

Message:
Logged In: YES 
user_id=404180

You know, almost everybody knows how to use winzip these 
days, and pirates can easilly unzip an archive before using 
it's content... I don't think Lucas Arts would see this as a 
problem (but of course, I'm not Lucas Arts, and since they've 
been very quiet lately, I understand you don't want to titillate 
them(lol, I didn't know this word existed in english, thx 
babelfish :D)).

An alternative solution would be to have your own 
compressed file format, using a known compression 
algorythm (why not GZIP or Bzip2) and your onw header. 

And create an utility (like extract for the monster.so3) to 
compress the files...



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Comment By: Max Horn (fingolfin)
Date: 2003-03-03 05:37

Message:
Logged In: YES 
user_id=12935

It's possible, techincally, but we don't want it, as it could be viewed as supporting piracy (it would make getting and using warez versions of the games so much easier).

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=663772&group_id=37116




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