[ scummvm-Patches-743228 ] ALL: Storing mouse cursor info in savegames

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Sun May 25 18:05:28 CEST 2003


Patches item #743228, was opened at 2003-05-25 18:05
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: ALL: Storing mouse cursor info in savegames

Initial Comment:
When loading savegames in some games, e.g. Sam & Max,
the mouse cursor is usually wrong directly afterwards.
One particularly noticeable example is if you save on
the U.S. map screen - where the cursor is a simple
cross-hair thingy - and then go somewhere else and turn
the mouse cursor into an inventory object, such as the
dollar bills, before reloading the savegame.

Not only will the mouse cursor be the wrong image, but
the palette will be wrong for it as well.

This patch simply stores some more cursor information
than we used to do. Of course, that means a new
savegame version. I don't know if it's worth doing that
just for this change. The downside, of course, is that
it will add another 8 KB to the savegame size.

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