[ scummvm-Feature Requests-834896 ] Having the copy protection not bypassed

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Mon Nov 3 09:05:03 CET 2003


Feature Requests item #834896, was opened at 2003-11-03 09:05
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=834896&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Malte Skoruppa (einheitlix)
Assigned to: Nobody/Anonymous (nobody)
Summary: Having the copy protection not bypassed

Initial Comment:
There are some funny scenes (or other gimmicks) in several games 
when the copy protection fails.

- In Maniac Mansion, the house explodes
- Still in Maniac Mansion, you can't read the warning sign on the 
security door when it's opened (especially funny with Bernard)
- In Zak McKracken, you are put in jail when entering the wrong Visa 
codes
- Still in Zak McKracken (FM Towns version), the game puts you in a 
demo mode when it thinks you aren't using the original CD.
- ... etc ...

It would be nice if ScummVM could support the original copy 
protections. Bypassing them is cool most of the time, but sometimes 
it's a bummer these scenes can't be viewed via ScummVM. So, a 
command line parameter like --use-protection which would "enable" 
those copy protections would be very neat :-)

See this topic for more opinions about this:
http://sourceforge.net/forum/forum.php?
thread_id=963831&forum_id=115756

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You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=834896&group_id=37116




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