[ scummvm-Patches-818296 ] more accurate MT-32 initialization

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Sun Oct 5 23:11:59 CEST 2003


Patches item #818296, was opened at 2003-10-05 23:11
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418822&aid=818296&group_id=37116

Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Marek Roth (logicdeluxe)
Assigned to: Nobody/Anonymous (nobody)
Summary: more accurate MT-32 initialization

Initial Comment:
I did a patch, which does exactly the same MT-32 setup,

the original interpreters did, except for the welcome

message and the pitch bend depth, as this is handled

dynamically in ScummVM and therefore wouldn't work the

way LEC did it. I modified DOSBox a bit, so I can write

several MIDI messages to a file. So I was able to find

out the setup procedure of all the SCUMM interpreters.

Actually there is no setup at all in Monkey Island, but

all V5 and V6 games use the same setup and earlier

games have no problem working with it as well.

Therefore there is no need to distinguish between

engine versions.

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