[ scummvm-Bugs-805593 ] MI2: Music stops in LeChuck's fortress

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Sat Sep 13 15:15:48 CEST 2003


Bugs item #805593, was opened at 2003-09-13 15:15
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=805593&group_id=37116

Category: iMuse/Music
Group: Monkey Island 2
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: MI2: Music stops in LeChuck's fortress

Initial Comment:
Monkey Island 2

Recent CVS snapshot

AdLib music



The headline is perhaps a bit misleading. I have two

savegames: One of them is just before going to

LeChuck's fortress, and one is in LeChuck's fortress,

right before finding Wally.



If I load the second savegame, the music stops after

65-70 seconds, probably right at the point where it's

supposed to start a different variation of the

background music. If I load the earlier savegame and go

to the fortress, the music will continue playing for as

long as I have cared to listen to it.



However, if I then save and reload the resulting

savegame, the music stops shortly afterwards. It looks

as if something about the music state isn't properly

saved and/or restored.



I was also surprised at how little music there was

before Guybrush emerged from the crate. It is, after

all, a pretty important event in the game, but maybe

this is how it really was meant to sound.



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