[ scummvm-Bugs-937017 ] SAM: Inventory masking regression

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Sat Apr 17 19:56:44 CEST 2004


Bugs item #937017, was opened at 2004-04-17 19:56
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=937017&group_id=37116

Category: Graphics
Group: Sam and Max
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: SAM: Inventory masking regression

Initial Comment:
Here's a bug I get in the latest CVS, but not in 0.6.0:

Walk Sam to the foreground, so that he can't be masked
by anything. I don't think you can do this in the
office, but you can do it in the hallway outside.

Open the inventory box. Examine something (e.g. Max, if
you're not carrying anything else). Wait for the
subtitles to be removed.

Sam is now visible through the inventory box.

I'm not quite sure what's happening, but Sam & Max uses
the dbDrawMaskOnAll feature to draw the inventory. This
causes the object's mask to be drawn on all mask
buffers, including (and this is the important one) the
same one as is used by the charset mask.

Is it possible that the recent charset mask changes
means that enough of the charset mask is cleared that
Sam is no longer masked after the subtitles have been
removed?


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