[ scummvm-Bugs-893254 ] MI1VGA: Changes in object names are not saved

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Mon Feb 9 08:38:32 CET 2004


Bugs item #893254, was opened at 2004-02-09 08:38
Message generated for change (Tracker Item Submitted) made by Item Submitter
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https://sourceforge.net/tracker/?func=detail&atid=418820&aid=893254&group_id=37116

Category: Script bugs
Group: Monkey Island 1 (VGA)
Status: Open
Resolution: None
Priority: 5
Submitted By: Torbjörn Andersson (eriktorbjorn)
Assigned to: Nobody/Anonymous (nobody)
Summary: MI1VGA: Changes in object names are not saved

Initial Comment:
In pre-V6 games, changes in object names are not saved.
One case where this can be observed is in MonkeyVGA, in
the SCUMM Bar, once you have completed the three tasks.

At this point, the SCUMM Bar is deserted, except for
the cook. His object name is "cook". However, if you
save and then restore that savegame, his object name
will have reverted to "important-looking pirates".
Apparently there is an object doubling for both the
cook and the pirates, and it's the room's entry script
that changes the name of it.

Originally I hadn't intended to report this bug since
the comments in the code indicates that it's known. Or
at least the general principles behind it are.
Therefore I don't have a savegame on this computer that
I can attach. I'll bring one later.


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