[ scummvm-Bugs-880814 ] scummvm crashes on amd64

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Tue Jan 20 21:09:14 CET 2004


Bugs item #880814, was opened at 2004-01-20 21:09
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You can respond by visiting: 
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Category: Unknown Crash/Other
Group: All Games
Status: Open
Resolution: None
Priority: 5
Submitted By: Danny van Dyk (dvandyk)
Assigned to: Nobody/Anonymous (nobody)
Summary: scummvm crashes on amd64

Initial Comment:
ScummVM crashed with "Segmentation Fault" on amd64
architecture. Here my error log: (It does crash also with
Indina Jones - Last Crusade. I don't have other
supported games to test.)

bash-2.05b$ gdb scummvm
GNU gdb 6.0
Copyright 2003 Free Software Foundation, Inc.
GDB is free software, covered by the GNU General Public
License, and you are
welcome to change it and/or distribute copies of it
under certain conditions.
Type "show copying" to see the conditions.
There is absolutely no warranty for GDB.  Type "show
warranty" for details.
This GDB was configured as
"x86_64-pc-linux-gnu"...Using host libthread_db libra
ry "/lib/libthread_db.so.1".

(gdb) run
Starting program: /usr/games/bin/scummvm
[Thread debugging using libthread_db enabled]
[New Thread 16384 (LWP 27536)]
[New Thread 32769 (LWP 27539)]
[New Thread 16386 (LWP 27540)]
Looking for tentacle
Trying to start game 'Day Of The Tentacle'
[New Thread 32771 (LWP 27541)]
6e959d65358eedf9b68b81e304b97fa4  tentacle.000
Match found in database: target tentacle, language
German, platform (null)
Registered debugger
WARNING: IMuse doCommand(6) - setMasterVolume (74)!

Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 16384 (LWP 27536)]
Scumm::CostumeRenderer::proc3() (this=0x1881c40) at
scumm/costume.cpp:469
469                                             *dst =
pcolor;
(gdb) bt
#0  Scumm::CostumeRenderer::proc3() (this=0x1881c40) at
scumm/costume.cpp:469
#1  0x00000000004469b6 in
Scumm::CostumeRenderer::mainRoutine(int, int) (
    this=0x1881c40, xmoveCur=1, ymoveCur=26284721) at
scumm/costume.cpp:287
#2  0x00000000004476c7 in
Scumm::CostumeRenderer::drawLimb(Scumm::CostumeData co
                                                      
                                          nst&, int)
(this=0x1881c40, cost=@0x1, limb=9) at
scumm/costume.cpp:666
#3  0x000000000043fed7 in
Scumm::BaseCostumeRenderer::drawCostume(Scumm::VirtScr
                                                      
                                          een const&,
Scumm::CostumeData const&) (this=0x1881c40, vs=@0x1,
    cost=@0x18b1794) at scumm/base-costume.cpp:47
#4  0x000000000043c53b in
Scumm::Actor::drawActorCostume() (this=0x18b1748)
    at scumm/actor.cpp:1015
#5  0x000000000043c2a6 in
Scumm::ScummEngine::processActors() (this=0x18902f0)
    at scumm/actor.cpp:921
#6  0x0000000000416e90 in
Scumm::ScummEngine::scummLoop(int) (this=0x186dc90,
    delta=21) at scumm/scummvm.cpp:1521
#7  0x0000000000415ff0 in Scumm::ScummEngine::mainRun()
(this=0x186dc90)
    at scumm/scummvm.cpp:1258
#8  0x0000000000414cff in Scumm::ScummEngine::go()
(this=0x186dc90)
    at scumm/scummvm.cpp:897
#9  0x000000000040d200 in runGame
(detector=@0xbffff230, system=0x1826b10)
    at base/main.cpp:225
#10 0x000000000040d49a in main (argc=1,
argv=0xbffff348) at base/main.cpp:313
(gdb) q
The program is running.  Exit anyway? (y or n) y
bash-2.05b$

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