[ scummvm-Bugs-966614 ] GUI?: I can start IHNM without the GUI, but not with it

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Fri Jun 4 17:33:20 CEST 2004


Bugs item #966614, was opened at 2004-06-04 17:33
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=966614&group_id=37116

Category: GUI
Group: Unknown
Status: Open
Resolution: None
Priority: 5
Submitted By: Jorge Suárez (ys_)
Assigned to: Nobody/Anonymous (nobody)
Summary: GUI?: I can start IHNM without the GUI, but not with it

Initial Comment:
The problem is, basically, that I can start playing IHNM 
when launched from the console by typing "scummvm 
ihnm" but if I try to do that from the ScummVM gui, it 
crashes. 
 
I'll show you some stuff... 
 
 
$ scummvm -d9 
Debuglevel (from command line): 9 
Looking for ihnm 
Trying to start game 'I Have No Mouth and I Must 
Scream (DOS)' 
Using game data path: /cdrecorder/ 
File ITE.RSC not found 
File ITED.RSC not found 
File ITE.RSC not found 
File ITE.RSC not found 
File VOICESD.RES not found 
Found game: I Have No Mouth and I Must Scream 
(DOS) 
Opened resource file: MUSICFM.RES 
Opened resource file: MUSICGM.RES 
Opened resource file: SCREAM.RES 
Opened resource file: SCRIPTS.RES 
Opened resource file: SFX.RES 
Opened resource file: VOICES1.RES 
Opened resource file: VOICES2.RES 
Opened resource file: VOICES3.RES 
Opened resource file: VOICES4.RES 
Opened resource file: VOICES5.RES 
Opened resource file: VOICES6.RES 
Opened resource file: VOICESS.RES 
Language support for this game not implemented. 
Initializing event subsystem... 
FONT_Load(): Reading font resource... 
Character width:        7 
Character height:       8 
Row padding:    188 
New row length: 276 
FONT_Load(): Reading font resource... 
Character width:        16 
Character height:       20 
Row padding:    312 
New row length: 377 
FONT_Load(): Reading font resource... 
Character width:        7 
Character height:       8 
Row padding:    160 
New row length: 175 
FONT_Load(): Reading font resource... 
Character width:        6 
Character height:       9 
Row padding:    190 
New row length: 232 
FONT_Load(): Reading font resource... 
Character width:        6 
Character height:       8 
Row padding:    110 
New row length: 220 
FONT_Load(): Reading font resource... 
Character width:        11 
Character height:       15 
Row padding:    220 
New row length: 340 
FONT_Load(): Reading font resource... 
Character width:        13 
Character height:       18 
Row padding:    270 
New row length: 399 
Initializing sprite subsystem... 
ACTIONMAP Module: Initializing... 
OBJECTMAP Module: Initializing... 
Initializing scripting subsystem. 
WARNING: Error: Invalid script lookup table length! 
WARNING: Error creating script thread for game interface 
module! 
SCENE_Init(): Loading scene LUT from resource 1272. 
SCENE_Init(): First scene set to 1. 
SCENE_Init(): LUT has 154 entries. 
Init screen 640x480 
Fatal signal: Segmentation Fault (SDL Parachute 
Deployed) 
 
 
(((((((((((Now, the backtrace from gdb)))))))))) 
 
 
Program received signal SIGSEGV, Segmentation fault. 
[Switching to Thread 1079224640 (LWP 2014)] 
0x0804dba9 in ?? () 
(gdb) backtrace 
#0  0x0804dba9 in ?? () 
#1  0x0804d84c in ?? () 
#2  0x08174641 in putchar () 
#3  0x0817b7a7 in putchar () 
#4  0x08180f07 in putchar () 
#5  0x0816ef98 in putchar () 
#6  0x08055ea8 in ?? () 
#7  0x080561f8 in ?? () 
#8  0x4033c7da in __libc_start_main () 
from /lib/tls/i686/cmov/libc.so.6 
#9  0x4045dd84 in ?? () from /lib/tls/i686/cmov/libc.so.6 
 
 
I'm using the Spanish version of the game, but I don't 
know if that matters. The strange thing is that it crashes 
with the GUI and it does not without it. 
 
In the past -- a week after the game were added or so -- 
I could start the game with the GUI too. Well, it isn't 
playable anyway but... 
 
Debian GNU/Linux box 
Linux 2.6.6 
gcc 3.3 

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