[ scummvm-Bugs-924337 ] scummvm is not 64-bit clean
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Sat Mar 27 05:46:36 CET 2004
Bugs item #924337, was opened at 2004-03-27 04:46
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Category: Unknown Crash/Other
Group: All Games
Status: Open
Resolution: None
Priority: 5
Submitted By: Duraid Madina (duraid)
Assigned to: Nobody/Anonymous (nobody)
Summary: scummvm is not 64-bit clean
Initial Comment:
On an LP64 system, numerous games will crash at
costume.cpp:469
*dst = pcolor;
at that point, dst will have a value that looks "like"
a pointer, but is not a valid one.
Easiest way to reproduce this one:
1) get a 64-bit system (e.g. x86-64, ia64, ppc64)
2) play sam and max: all you have to do is go
downstairs (outside the building) and walk left (or
indeed, just walk around)
3) observe the segfault
May I humbly suggest that the scummvm developers do not
assume this is a toolchain bug. This bug can be seen on
at least the three platforms mentioned above, using a
whole range of different compilers. The problem is
scummvm. ;)
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