[ scummvm-Feature Requests-1040167 ] CMS/Gameblaster Emulation

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Mon Oct 4 22:03:21 CEST 2004


Feature Requests item #1040167, was opened at 2004-10-04 16:03
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: tbcarey (tbcarey)
Assigned to: Nobody/Anonymous (nobody)
Summary: CMS/Gameblaster Emulation

Initial Comment:
I don't know if this has been discussed before, but I
thought I'd make the request anyway. 

In both Monkey Island 1 PC Floppy [EGA/VGA versions]
and Loom PC Floppy [EGA], CMS/Gameblaster support is
not available. I don't know whether this applies to
more games that pre-date them, although obviously they
were the last two games to support it. 

I realize that PCjr/Tandy Sounds emulation is active,
and the Gameblaster/CMS' "overall sound" is fairly
similar to it, but the way both are utilized in Loom
and MI1 is fairly different. The original PCjr
soundtrack is extremely like the PC Speaker one,
whereas the Gameblaster soundtrack is far more melodic
[I believe it uses almost all of the Gameblaster's 12
channels, as opposed to the PCjr's 3, but I could be
wrong]. I have included samples of both to highlight
the distinction.

Gameblaster support has been added to DOSBox, where it
was originally taken from MAME's source, I believe. I
don't think it would be a very difficult task to
implement support for it since it's probably extremely
similar to PCjr/Tandy sounds emulation, just with 9
more operators. 


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