[ scummvm-Bugs-1021538 ] COMI: Graphic glitches in ship-to-ship fight

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Fri Sep 3 02:29:24 CEST 2004


Bugs item #1021538, was opened at 2004-09-03 02:29
Message generated for change (Tracker Item Submitted) made by Item Submitter
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Category: Graphics
Group: Monkey Island 3
Status: Open
Resolution: None
Priority: 5
Submitted By: Max Horn (fingolfin)
Assigned to: Nobody/Anonymous (nobody)
Summary: COMI: Graphic glitches in ship-to-ship fight

Initial Comment:
(Using latest CVS).

In ship-to-ship fight, ships leave ugly trails. So far I have no 
idea why, but I collected some information.

Oddly, everything  seems to be fine until cannons get
fired, at which point things really mess up.

I disabled drawin of all but the main ship actor, yet
the effect remains. That seems to indicate the
problem may be not (at least no directly / not alone)
in the AKOS code, but rather outside it? Need to check
what exactly happens when the cannons get fired...

actor 2 is your ship; actor 18 is its sail
actor 3 is the opponent ship; actor 19 is its sail

All costumes are drawn using codec 1

Script 278 is triggered when you click the right
mouse button, i.e. to fire the canons
It spawns the cannonballs. Each ball actually consists
of three actors (one is the shadow etc.)


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