[ scummvm-Bugs-1031390 ] Graphical corruption and possible crash in Atlantis Map

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Mon Sep 20 19:34:40 CEST 2004


Bugs item #1031390, was opened at 2004-09-20 13:34
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1031390&group_id=37116

Category: Graphics
Group: Indiana Jones 4
Status: Open
Resolution: None
Priority: 5
Submitted By: tbcarey (tbcarey)
Assigned to: Nobody/Anonymous (nobody)
Summary: Graphical corruption and possible crash in Atlantis Map

Initial Comment:
When moving from one of the four quarters of the
Atlantis overhead map to another [view the hallway],
the display becomes corrupted on the side one is moving
from as the screen scrolls.  In addition, the same
activity frequently causes the game to crash [it
appears to be chance as to whether or not it crashes or
corrupts the display]. 

--debuglevel=9 returns the following lines immediately
before the crash:
findResource(PAMS, e85096)
getResourceAddress(Matrix,2) == 00EC791C
getResourceAddress(Matrix,2) == 00EC791C
getResourceAddress(Costume,134) == 019A0A14
getResourceAddress(Matrix,2) == 00EC791C
getResourceAddress(Buffer,9) = 00EAF8DC
getResourceAddress(Costume,134) == 019A0A14
getResourceAddress(Matrix,2) == 00EC791C
getResourceAddress(Matrix,2) == 00EC791C
getResourceAddress(Costume,135) == 00E6746C
getResourceAddress(Matrix,2) == 00EC791C
getResourceAddress(Buffer,9) = 00EAF8DC
getResourceAddress(Costume,135) == 00E6746C
Fatal signal: Segmentation Fault (SDL Parachute Deployed)

I've included a savegame at the proper point in the
game. Simply move back and forth between quarters a few
times to see the behavior described.

I'm using the latest Win32 CVS Snapshot (09/19 7:10pm)
with Fate Of Atlantis English Talkie.  


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