[ scummvm-Patches-1374870 ] New Lure of the Temptress module

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Tue Dec 6 23:40:09 CET 2005


Patches item #1374870, was opened at 2005-12-07 09:40
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Paul Gilbert (dreammaster)
Assigned to: Nobody/Anonymous (nobody)
Summary: New Lure of the Temptress module

Initial Comment:
Hi everyone. As a part time project I've been 
gradually disassembling the executable for Lure of 
the Temptress, since it's now freeware, to make a 
ScummmVM module for it, and I'm now at a stage where 
I figured others might like to see my work.

So far, the full introduction sequence runs (without 
music), and the first screen is displayed (although 
without foreground objects like the player or any 
animations). The menu works, so you can see the 
credits or quit game.

The zip file attached to this message contains three 
files.. the new ScummVM Lure module, a new 
file 'disk0.vga' that contains resources I've 
identified and extracted so far from the Lure.exe 
file, and a zip file for a simple tool I wrote to 
create the disk0.vga from a copy of the lure.exe file.

To get the module up and running, you'll just need to 
uncompress the lure.zip file in your ScummVM folder 
and add an entry for it in the plugins.cpp file.

I'm currently in the middle of figuring out the 
formats for the room data - since I'm disassembling 
the original executable, this project isn't going to 
see rapid development, but I'm going to be sticking 
at it.

DreamMaster.

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