[ scummvm-Patches-1374870 ] New Lure of the Temptress module
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Tue Dec 6 23:40:09 CET 2005
Patches item #1374870, was opened at 2005-12-07 09:40
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Paul Gilbert (dreammaster)
Assigned to: Nobody/Anonymous (nobody)
Summary: New Lure of the Temptress module
Initial Comment:
Hi everyone. As a part time project I've been
gradually disassembling the executable for Lure of
the Temptress, since it's now freeware, to make a
ScummmVM module for it, and I'm now at a stage where
I figured others might like to see my work.
So far, the full introduction sequence runs (without
music), and the first screen is displayed (although
without foreground objects like the player or any
animations). The menu works, so you can see the
credits or quit game.
The zip file attached to this message contains three
files.. the new ScummVM Lure module, a new
file 'disk0.vga' that contains resources I've
identified and extracted so far from the Lure.exe
file, and a zip file for a simple tool I wrote to
create the disk0.vga from a copy of the lure.exe file.
To get the module up and running, you'll just need to
uncompress the lure.zip file in your ScummVM folder
and add an entry for it in the plugins.cpp file.
I'm currently in the middle of figuring out the
formats for the room data - since I'm disassembling
the original executable, this project isn't going to
see rapid development, but I'm going to be sticking
at it.
DreamMaster.
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