[ scummvm-Feature Requests-1358161 ] MI1 Amiga: choose actor palette

SourceForge.net noreply at sourceforge.net
Wed Nov 16 16:05:07 CET 2005


Feature Requests item #1358161, was opened at 2005-11-16 16:05
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=1358161&group_id=37116

Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Marek Roth (logicdeluxe)
Assigned to: Nobody/Anonymous (nobody)
Summary: MI1 Amiga: choose actor palette

Initial Comment:
There are two different versions of the Amiga
executable (disply wise). One displays the actors
exactly like the EGA graphics, the other one displays
them with the colors known from the Amiga versions of
ealier EGA titles, ie. have slightly brighter pink and
gray for instance.
There are screenshots at mobygames, which apparently
are taken from the other executable, which ScummVM
doesn't emulate yet:
http://www.mobygames.com/game/amiga/secret-of-monkey-island/screenshots

Using the render mode settings "EGA" and "Amiga" for
this makes sense to me. Just as you can do this for all
the 16 color PC EGA, Atari ST and Amiga games, except,
in this case the switch would affect the actor sprites
only and won't touch the backgrounds.

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=1358161&group_id=37116




More information about the Scummvm-tracker mailing list