[ scummvm-Feature Requests-1315759 ] 2XPM -- Yet Another Filter

SourceForge.net noreply at sourceforge.net
Fri Oct 7 13:47:40 CEST 2005


Feature Requests item #1315759, was opened at 2005-10-07 13:47
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=1315759&group_id=37116

Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Patrice Aubry (kaminari)
Assigned to: Nobody/Anonymous (nobody)
Summary: 2XPM -- Yet Another Filter

Initial Comment:
But this one is the filter to rule them all.

HQ2X is one of the better filters out there, but it has
one serious limitation: it doesn't handle "jaggies"
very well when there's a lot of colours in the picture.
Basically, it works great in EGA games but not so great
in VGA games.

This is where Pablo Medina's 2XPM comes to the front.
Overall, it looks very much like HQ2X, except that it
can smooth out manually-antialiased curves without
blurring the whole picture and no higher CPU overhead
than HQ2X. Look out the screnshoots at the this website
for comparison (particularly the "Fido Slido" text).

http://2xpm.tripod.com/

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418823&aid=1315759&group_id=37116




More information about the Scummvm-tracker mailing list