[ scummvm-Feature Requests-1471116 ] Widescreen display support

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Sun Apr 16 04:00:32 CEST 2006


Feature Requests item #1471116, was opened at 2006-04-16 02:00
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Category: None
Group: Next Release (example)
Status: Open
Resolution: None
Priority: 5
Submitted By: Aurora Noir (aurora_noir)
Assigned to: Nobody/Anonymous (nobody)
Summary: Widescreen display support

Initial Comment:
Hi Team,

I had a brief chat with sev recently concerning
implementing a feature to handle widescreen displays.
We determined that currently, ScummVM outputs display
exactly to what the games original resolution was,
except where graphics filters (eg: 2x, hq2x etc...)
increase the resolution output to accomodate pixel
smoothing etc...

Currently, dosbox have a nice way of handling this,
whereby you force dosbox to display at the native
resolution, and the filters will compensate for the
correct display (including aspect ratio) in display
overlay processing, thereby introducing black bars on
either side of the output.

Here is a snip from my dosbox config 
-----------------------------------------
[sdl]
fullscreen=true
fulldouble=false
#fullresolution=original
fullresolution=1680x1050
windowresolution=original
output=overlay
autolock=true

[render]

frameskip=0
aspect=true
scaler=normal3x
-----------------------------------------

I understand that ScummVM also uses SDL, so if these
features could be accessible, I believe that ScummVM
could support every widescreen device using this method.
Also, I think it may address another feature request
regarding FM-Towns' aspect ratio enable.

Many thanks 


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