[ scummvm-Bugs-1619326 ] GOB2: SFX <-> SPEECH switch?
SourceForge.net
noreply at sourceforge.net
Wed Dec 20 11:14:45 CET 2006
Bugs item #1619326, was opened at 2006-12-20 11:14
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1619326&group_id=37116
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: iMuse/Music
Group: Gobliins2
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Raziel (vampir_raziel)
Assigned to: Nobody/Anonymous (nobody)
Summary: GOB2: SFX <-> SPEECH switch?
Initial Comment:
ScummVM 0.10.0svn (Dec 20 2006 10:32:56)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2
OK, here's the problem:
I have changed (global, for all games) the SFX
volume to be lower than,
SPEECH and upped the volume of SPEECH to be able
to catch every funny line and every joke there is.
These are my settings
MUSIC: 64
SFX: 128
SPEECH: 256
Now with Gobliins 2 it seems that SFX and SPEECH
switched places, because the talking of the two
goblins is far too low to be heared well, otoh the
"walking" (occasional) is far too loud. I always
have to adapt the volume.
Gobliins 2 (CD) English
Amiga OS4
gcc version 4.0.2 (AmigaOS build 20051012)
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1619326&group_id=37116
More information about the Scummvm-tracker
mailing list