[ scummvm-Patches-1395615 ] GobEngine code wrapped in classes

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Mon Jan 2 23:26:26 CET 2006


Patches item #1395615, was opened at 2006-01-02 23:26
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Submitted By: Sven Hesse (drmccoy)
Assigned to: Nobody/Anonymous (nobody)
Summary: GobEngine code wrapped in classes

Initial Comment:
I already posted that into the forums, but sev found
some flaws and suggested that I submit it here...
It's just the whole code for the Gobliiins engine
wrapped into classes, similar to the SAGA one...

Known flaws:

- Wrong coding style, I think I now caught every wrong
'{'...
- sev mentioned it breaks the engine for him with a
"dataFileOpen: Data file slots are full", the only
thing I could think of right now was that the
Global::dataFiles variables don't get initialized with
0/NULL correctly, I added that into the
Global-constructor... Since that problem didn't occur
on my end, I'm not sure if that was the problem, though...

Since the patch's to big according to sourceforge (max.
256KB, it's > 512KB), here's a link:
http://drmccoy.xtrem3.de/zeugs/scummvm_gob_classes.diff

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