[ scummvm-Bugs-1524183 ] WinCE: Kyrandia 1 SoundFX Problem
SourceForge.net
noreply at sourceforge.net
Tue Jul 18 01:53:06 CEST 2006
Bugs item #1524183, was opened at 2006-07-18 01:53
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1524183&group_id=37116
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: iMuse/Music
Group: Kyrandia 1
Status: Open
Resolution: None
Priority: 5
Submitted By: carolos (carolosf)
Assigned to: Nobody/Anonymous (nobody)
Summary: WinCE: Kyrandia 1 SoundFX Problem
Initial Comment:
On the Windows CE PocketScummVM 0.9.0:
Some Kyrandia 1, SoundFX don't stop until the music changes
Like when getting the amulet,
or when malcom blows up the tree in the introduction
PC version works fine for me though
Using DOS CD Version of Kyrandia 1
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1524183&group_id=37116
More information about the Scummvm-tracker
mailing list