[ scummvm-Patches-1777241 ] GOB: Some optimizations for slow computers
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Sun Aug 19 19:04:59 CEST 2007
Patches item #1777241, was opened at 2007-08-19 19:04
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Category: None
Group: None
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Uwe Ryssel (uweryssel)
Assigned to: Nobody/Anonymous (nobody)
Summary: GOB: Some optimizations for slow computers
Initial Comment:
This patch request should fix bug #1767748
(GOB: Unnecessary slowdown on slow computers)
Following changes are done:
In gob/video.cpp:
- Removed _lastRetraceLength measurement
In gob/driver_vga.cpp:
- Optimized "drawSprite" routine
In gob/game_v1.cpp:
- Changed the start point of time key setting in
method "checkCollisions" to include the blitting
time (in animateCursor) in the time measurement.
- Additionally force at least one loop pass,
to avoid skipped frames.
- Prevent the 10 ms delay on low deltaTimes.
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