[ scummvm-Bugs-1667585 ] Simon2: Simultaneous Actions

SourceForge.net noreply at sourceforge.net
Sat Feb 24 01:58:46 CET 2007


Bugs item #1667585, was opened at 2007-02-23 19:58
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1667585&group_id=37116

Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: Simon The Sorcerer 2
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: WNivek (wnivek)
Assigned to: Nobody/Anonymous (nobody)
Summary: Simon2: Simultaneous Actions

Initial Comment:
ScummVM 0.10.0svn (Feb 22 2007 09:56:12) Win32
Simon The Sorcerer 2 (CD/Windows/English)

I have discovered a glitch that will allow the player to perform an action on an object (eg opening a door) immediately after another one on the same object which should prevent it from happening (eg boarding the door).
Note that the first action to be performed must involve an inventory object too.


Steps:
Stand far from the object. Scroll through your inventory until the item you intend to use is visible.
Tell Simon to do the second action. (Open Door)
While he's walking into position, START to tell him the first action (Use Board), but DON'T FINISH (ie keep the question-mark mouse cursor)
If you've done that right, Simon should come to stand in front of the object, but do nothing. NOW finish the first action (click the door to make 'Use Board with Door')

Simon will perform the first action, and then try to do the second without checking to make sure it's still allowed.


I've included saves in position for three different examples:
On the pirate ship - Boarding the door shut, then opening it.
In the pet shop - Using the glove with the turtle to pick it up, then trying to pick it up normally (since the turtle isn't there anymore, Simon just turns away from the camera and fiddles around with the hat for a bit.)
Outside the loan office - Giving the jester the book, and then talking to him. (instead of the normal pre-book or post-book conversations, the give-book conversation repeats, complete with animations regarding object exchange. Still only one bladder in the inventory, though.)

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=1667585&group_id=37116




More information about the Scummvm-tracker mailing list