[ scummvm-Bugs-1743016 ] BS2: Crash after Intro
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Mon Jun 25 20:19:16 CEST 2007
Bugs item #1743016, was opened at 2007-06-25 20:19
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Category: None
Group: Broken Sword 2
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Johannes Schickel (lordhoto)
Assigned to: Nobody/Anonymous (nobody)
Summary: BS2: Crash after Intro
Initial Comment:
ScummVM 0.11.0 SVN (20070625) on Linux/AMD64.
After the intro finishes the game crashes with a segmentation fault. Here's the gdb backtrace:
Program received signal SIGSEGV, Segmentation fault.
[Switching to Thread 1090525504 (LWP 10258)]
0x0000000000513967 in Audio::LinearRateConverter<false, false>::flow (this=0xeb2a20, input=@0x7e1f70, obuf=0x85cdd8, osamp=2048,
vol_l=192, vol_r=192) at sound/rate.cpp:250
250 icur0 = *inPtr++;
(gdb) bt
#0 0x0000000000513967 in Audio::LinearRateConverter<false, false>::flow (this=0xeb2a20, input=@0x7e1f70, obuf=0x85cdd8, osamp=2048,
vol_l=192, vol_r=192) at sound/rate.cpp:250
#1 0x00000000004fe923 in Audio::Channel::mix (this=0x871710, data=0x85bde0, len=2048) at sound/mixer.cpp:430
#2 0x00000000004ff712 in Audio::Mixer::mix (this=0x843e10, buf=0x85bde0, len=2048) at sound/mixer.cpp:214
#3 0x00000000004ff7a0 in Audio::Mixer::mixCallback (s=0x843e10, samples=0x85bde0 "����1", len=8192) at sound/mixer.cpp:223
#4 0x00002ab1e8b5f51a in ?? () from /usr/lib/libSDL-1.2.so.0
#5 0x00002ab1e8b67207 in ?? () from /usr/lib/libSDL-1.2.so.0
#6 0x00002ab1e8ba8e49 in ?? () from /usr/lib/libSDL-1.2.so.0
#7 0x00002ab1e9ada2a5 in start_thread () from /lib/libpthread.so.0
#8 0x00002ab1e985261d in clone () from /lib/libc.so.6
#9 0x0000000000000000 in ?? ()
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