[ scummvm-Bugs-1875209 ] AGI GR: Screen updates handled wrong/unfinished
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Sat Jan 19 09:06:10 CET 2008
Bugs item #1875209, was opened at 2008-01-19 09:06
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Category: Graphics
Group: Goldrush
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Hubert Maier (raziel_)
Assigned to: Nobody/Anonymous (nobody)
Summary: AGI GR: Screen updates handled wrong/unfinished
Initial Comment:
ScummVM 0.12.0svn (Jan 18 2008 09:58:42)
Features compiled in: Vorbis FLAC MP3 zLib MPEG2
In the mines, when walking through darkness with the
lantern lit. There is only a small part of the
surrounding lit, the rest stays dark.
When moving the character, giving a command, like
"looK" and clicking the respecive text window away
the screen is not updated quites right.
I encountered two different behaviours in the same place:
1) The screen will go completely dark when the text
winddow comes up (like in the screenshot with Jerrod
on the ladder and the command "look" - He sees the
shaft and tells so, but the lantern seems to be
extinguished for that moment - happens in other shafts
too)
2) All "moveable" objects (like the "pick" or any of
the gold in the walls) will pop out of the darkness
once the text window has been clicked away. Thats just
not right and looks ugly
Gold Rush! (1.01 1989-01-13 aka 2.05 1989-03-09/Amiga/English)
AmigaOS4
gcc version 4.0.2 (AmigaOS build 20051012)
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