[ scummvm-Bugs-2775152 ] SAM: Charset fail after loading savegame
SourceForge.net
noreply at sourceforge.net
Mon Apr 20 01:42:10 CEST 2009
Bugs item #2775152, was opened at 2009-04-20 01:42
Message generated for change (Tracker Item Submitted) made by lordhoto
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=2775152&group_id=37116
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: None
Group: Sam and Max
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Johannes Schickel (lordhoto)
Assigned to: Nobody/Anonymous (nobody)
Summary: SAM: Charset fail after loading savegame
Initial Comment:
ScummVM trunk r40022.
Debian Linux/amd64 with g++ 4.3.3
German DOS CD
When loading the attached savegame in ScummVM, it loads up fine and plays for some moments. After Sam is hit by all three arrorws the debugger appears and shows up:
"charset 0 not in room 41 at 7401914+0 in file samnmax.001"
I already copied data from CD again in case it was corrupted, but still the same error. I'm not sure if it's because of the rather moment the savegame was taken, means right in a cutscene, or if the savegame is maybe corrupted, or some bug in the ScummVM code.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=2775152&group_id=37116
More information about the Scummvm-tracker
mailing list