[ scummvm-Bugs-2840284 ] TUCKER: sprite not cleaned properly in cutscene

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Wed Aug 19 14:57:35 CEST 2009


Bugs item #2840284, was opened at 2009-08-19 12:57
Message generated for change (Tracker Item Submitted) made by hkz
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Category: Graphics
Group: Bud Tucker
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Hkz (hkz)
Assigned to: Nobody/Anonymous (nobody)
Summary: TUCKER: sprite not cleaned properly in cutscene

Initial Comment:
When triggering the fire alarm in the bakery in seedy street, an animation in which the baker runs into his shop is triggered.
During the animation, the old baker sprite is left drawn on the screen, and the new animation is drawn on top of it.
Tested with French version of Bud Tucker, on 1.0.0 branch, svn rev43536, on linux.
I've attached a savegame, just use the matches on the fire alarm to trigger the animation.

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You can respond by visiting: 
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