[ scummvm-Bugs-2542162 ] aspect ratio correction garbage pixels in recent snapshot
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Wed Jan 28 05:50:04 CET 2009
Bugs item #2542162, was opened at 2009-01-27 22:50
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Category: Graphics
Group: All Games
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Eric A. Welsh (ewelsh42)
Assigned to: Nobody/Anonymous (nobody)
Summary: aspect ratio correction garbage pixels in recent snapshot
Initial Comment:
Builds from a recent snapshot (January 26th, 2009) exhibit garbage pixels when aspect ratio correction is enabled, independent of which filter is used. The error was traced back to a (recent?) change in graphics/scaler/intern.h
The interpolate32_1_1() function was overoptimized to save a bit shift. ((A>>1) + (B>>1)) had been replaced with ((A + B) >> 1). Unfortunately, adding A + B prior to downshifting can result in a uint32 overflow, resulting in garbage pixel colors.
Reverting to the previous non-overflowing version fixes the problem. Diff attached.
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