[ scummvm-Bugs-2688144 ] FT: Overlapping voice/music in cutscenes
SourceForge.net
noreply at sourceforge.net
Mon Mar 16 03:15:08 CET 2009
Bugs item #2688144, was opened at 2009-03-15 21:15
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=2688144&group_id=37116
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: SFX/Talkie
Group: Full Throttle
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: MeddlingMonk (meddlingmonk)
Assigned to: Nobody/Anonymous (nobody)
Summary: FT: Overlapping voice/music in cutscenes
Initial Comment:
Starting with version 13 and continuing through 14svn, FT has had a problem with overlapping sounds (music and voice) in cutscenes. I'm pretty sure that it didn't exist in version 12 but I haven't kept a copy of that. Uploaded save file is at beginning of the cutscene starting with Ben chasing Mo and ending back at the mink farm with Ripburger's two henchmen. When you listen to Ben, the Cavefish leader, and Nestor speaking, you can hear the lines coming too quick--the following portion starting even before the previous has stopped. Same for music. Different cues overlap. The problem is especially pronounced toward the end, after the bridge is blown up. This isn't a problem with all cutscenes (the opening seems normal).
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=2688144&group_id=37116
More information about the Scummvm-tracker
mailing list