[ scummvm-Bugs-2854687 ] Doesn't start in WinCE port
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Tue Sep 8 23:23:52 CEST 2009
Bugs item #2854687, was opened at 2009-09-08 23:23
Message generated for change (Tracker Item Submitted) made by boyc
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Category: None
Group: Discworld II
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: BoyC (boyc)
Assigned to: Nobody/Anonymous (nobody)
Summary: Doesn't start in WinCE port
Initial Comment:
Os: Windows mobile 6.1
Device: Sony Ericsson Xperia X1
Scummvm versions tried: Official 1.0.0rc1 and the daily build from september 08, 2009.
The game is found properly, it even starts, but after ~2 seconds of a black screen exits completely back to windows.
I'm copypasting the two debug outputs below, looks like an out of memory issue - however there's more than 130 megabytes of free memory at the time in the device which should be enough to my knowledge.
SCUMMVM_STDERR.TXT:
SDL: Version $Rev: 44 $ bootstrapping GAPI device
SDL: Device is portrait, OS version 5.2 build 19608
SDL: orientation 0
SDL: GAPI_RealizePalette NOT IMPLEMENTED
SDL: Starting video access detection --->
SDL: System 480x800
SDL: Checking for GAPI
SDL: GAPI OK, 240x320, H=2 V=480, 16bpp, landscape false
SDL: Trying Ozone
SDL: Running on Ozone
SDL: Ozone 480x800
SDL: <----- Detection finished. Running on Ozone driver at 480x800 (real 480, 800), using ARM accelerated blitter
SDL: Opening mode 640x480
SDL: Requested inverse landscape mode
SDL: Setting inverse landscape mode
SDL: GAPI_WinPAINT NOT IMPLEMENTED
SDL: Opening mode 640x480
SDL: Requested inverse landscape mode
SDL: Setting inverse landscape mode
SDL: Opening mode 640x480
SDL: Requested inverse landscape mode
SDL: Setting inverse landscape mode
Assertion failed mem (../../../engines/tinsel/heapmem.cpp, 85)!
SCUMMVM_STDOUT.TXT
Sound opened OK, mixing at 11025 Hz
ONCRPC.dll attached
Remote APIs client DLL attached
Remote APIs server DLL attached
ONCRPC task running.
User picked target 'dw2-gb' (gameid 'tinsel')...
Looking for a plugin supporting this gameid... Tinsel Engine
Starting 'Tinsel engine game'
Skipping sound mixer re-init: samplerate is good
----------------------------------------------------------------------
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