[ scummvm-Bugs-3038904 ] EQ1CD: Graphics glitch at Cetus head
SourceForge.net
noreply at sourceforge.net
Tue Aug 3 18:42:46 CEST 2010
Bugs item #3038904, was opened at 2010-08-03 16:42
Message generated for change (Tracker Item Submitted) made by escarlate
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3038904&group_id=37116
Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: Graphics
Group: SCI: EcoQuest 1
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Scarlatti (escarlate)
Assigned to: Nobody/Anonymous (nobody)
Summary: EQ1CD: Graphics glitch at Cetus head
Initial Comment:
Found a small graphics glitch in the scene with Cetus head. After removing the harpoon, if Adam exits and enters the close-up, the wound is replaced by the earlier graphics showing the harpoon stuck in place. It is recognized as the wound, and the necessary action still can be performed to continue the game and complete it. I added a savegame of the scene below.
----------------------------------------------------------------------
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3038904&group_id=37116
More information about the Scummvm-tracker
mailing list