[ scummvm-Bugs-3051905 ] PHARKAS : Night Scene Change Glitch

SourceForge.net noreply at sourceforge.net
Tue Aug 24 02:02:09 CEST 2010


Bugs item #3051905, was opened at 2010-08-24 01:02
Message generated for change (Tracker Item Submitted) made by tdhs
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3051905&group_id=37116

Please note that this message will contain a full copy of the comment thread,
including the initial issue submission, for this request,
not just the latest update.
Category: Graphics
Group: SCI: Freddy Pharkas: Frontier Pharmacist
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: David Turner (tdhs)
Assigned to: Nobody/Anonymous (nobody)
Summary: PHARKAS : Night Scene Change Glitch

Initial Comment:
In Freddy Pharkas: Frontier Pharmacist, during Act II, after dealing with the horses, the snails and the water tower, the final section is the burning Assay office during the night.

In the main street, the scene is dimmed to indicate "night", but changing screens causes a momentary glitch to "day". 
Also reloading in front of the pharmacy can result in the sepia image normally reserved for act change.

I have played this in the original engine and this does not occur.

This looks like a palette issue.

To replicate:
1. Load savegame
2. Walk off the left side of the screen.
3. Glitch will occur with ScummVM, but not with original engine.

ScummVM 1.2.0svn52311 (Aug 23 2010 22:33:52)
Features compiled in: Vorbis FLAC MP3 ALSA SEQ RGB zLib FluidSynth 
on Linux x86_32 2.6.34

----------------------------------------------------------------------

You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=418820&aid=3051905&group_id=37116




More information about the Scummvm-tracker mailing list