[ scummvm-Bugs-3132779 ] sword1 crashes on ScummVm 64bits ( but works on ScummVm x86)

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Thu Dec 9 02:25:17 CET 2010


Bugs item #3132779, was opened at 2010-12-09 01:25
Message generated for change (Tracker Item Submitted) made by bugshideout
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Category: Graphics
Group: Broken Sword 1
Status: Open
Resolution: None
Priority: 5
Private: No
Submitted By: Marcos (bugshideout)
Assigned to: Nobody/Anonymous (nobody)
Summary: sword1 crashes on ScummVm 64bits ( but works on ScummVm x86)

Initial Comment:
Trying to play the 2 CD english version of Broken Sword 1 on a 64 Bits Windows seven laptop, I realized the game crashes as soon as I open the game.
I am using ScummVM 1.2.0 64 bits downloaded from your website. With exactelly this version it was possible to me to finish Indiana Jones - Atlantis.
By downloading the x86 version of ScummVM from your website, the game plays perfectly.

here is the log:

C:\temp\ScummVm>scummvm -d 99   sword1
Debuglevel (from command line): 99
Output sample rate: 22050 Hz
Opening hashed: translations.dat
Opening hashed: THEMERC
Opening hashed: THEMERC
Opening hashed: THEMERC
File::open: opening 'logo.bmp' failed
File::open: opening 'cursor.bmp' failed
File::open: opening 'cursor_small.bmp' failed
File::open: opening 'checkbox.bmp' failed
File::open: opening 'checkbox_empty.bmp' failed
File::open: opening 'radiobutton.bmp' failed
File::open: opening 'radiobutton_empty.bmp' failed
File::open: opening 'logo_small.bmp' failed
File::open: opening 'search.bmp' failed
User picked target 'sword1' (gameid 'sword1')...
  Looking for a plugin supporting this gameid... Broken Sword
  Starting 'Broken Sword: The Shadow of the Templars'
Starting resource manager
Opening hashed: swordres.rif
Starting object manager
Opening hashed: general.CLU
Opening hashed: compacts.CLU
Opening hashed: intro.txt
Opening hashed: intro.smk

c:\temp\ScummVM

The game launches, but crashes in the first second.
Whenever one open's the game, it should say "Paris in the fall" but it actually only say Paris.

And of course it grants me a pretty error message:
C++ Runtime library
Assertion Failed

file: ..\..\graphics\video\smk_decoder.cpp 
line 15
Expression: _buf < _end

(i am using the standard SMK files from the original CD)


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